Add MVP audio volume sliders

This commit is contained in:
2026-05-19 12:41:48 -07:00
parent d36481e2d9
commit 7c74d4f766
5 changed files with 199 additions and 2 deletions
@@ -9,6 +9,7 @@
#include "Components/HorizontalBox.h"
#include "Components/HorizontalBoxSlot.h"
#include "Components/SizeBox.h"
#include "Components/Slider.h"
#include "Components/TextBlock.h"
#include "Components/VerticalBox.h"
#include "Components/VerticalBoxSlot.h"
@@ -303,6 +304,31 @@ void UAgrarianMvpFrontendWidget::RebuildFrontendTree()
UButton* QuitButton = AddButton(Panel, FText::FromString(TEXT("Save & Quit")), QuitButtonColor, FLinearColor(0.58f, 0.28f, 0.22f, 1.0f), 34.0f * Scale);
QuitButton->OnClicked.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleSaveAndQuitClicked);
AddText(Panel, FText::FromString(TEXT("Audio")), FMath::RoundToInt(18.0f * Scale), true, AccentColor, 8.0f * Scale);
if (USlider* Slider = AddVolumeSlider(Panel, FText::FromString(TEXT("Master")), MasterVolume, 8.0f * Scale))
{
Slider->OnValueChanged.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleMasterVolumeChanged);
}
if (USlider* Slider = AddVolumeSlider(Panel, FText::FromString(TEXT("Ambient")), AmbientVolume, 8.0f * Scale))
{
Slider->OnValueChanged.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleAmbientVolumeChanged);
}
if (USlider* Slider = AddVolumeSlider(Panel, FText::FromString(TEXT("Weather")), WeatherVolume, 8.0f * Scale))
{
Slider->OnValueChanged.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleWeatherVolumeChanged);
}
if (USlider* Slider = AddVolumeSlider(Panel, FText::FromString(TEXT("Effects")), EffectsVolume, 8.0f * Scale))
{
Slider->OnValueChanged.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleEffectsVolumeChanged);
}
if (USlider* Slider = AddVolumeSlider(Panel, FText::FromString(TEXT("Wildlife")), WildlifeVolume, 8.0f * Scale))
{
Slider->OnValueChanged.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleWildlifeVolumeChanged);
}
if (USlider* Slider = AddVolumeSlider(Panel, FText::FromString(TEXT("UI")), UiVolume, 24.0f * Scale))
{
Slider->OnValueChanged.AddDynamic(this, &UAgrarianMvpFrontendWidget::HandleUiVolumeChanged);
}
AddText(Panel, FText::FromString(TEXT("Escape opens this menu. Save & Quit writes the current world save before closing.")), FMath::RoundToInt(16.0f * Scale), false, MutedTextColor, 0.0f);
return;
}
@@ -479,10 +505,74 @@ void UAgrarianMvpFrontendWidget::PlayUiSound(USoundBase* Sound) const
{
if (Sound)
{
UGameplayStatics::PlaySound2D(this, Sound);
UGameplayStatics::PlaySound2D(this, Sound, FMath::Clamp(MasterVolume * UiVolume, 0.0f, 1.0f));
}
}
USlider* UAgrarianMvpFrontendWidget::AddVolumeSlider(UVerticalBox* Parent, const FText& Label, float Value, float BottomPadding)
{
if (!Parent || !WidgetTree)
{
return nullptr;
}
UHorizontalBox* Row = WidgetTree->ConstructWidget<UHorizontalBox>(UHorizontalBox::StaticClass());
if (UVerticalBoxSlot* RowSlot = Parent->AddChildToVerticalBox(Row))
{
RowSlot->SetPadding(FMargin(0.0f, 0.0f, 0.0f, BottomPadding));
RowSlot->SetHorizontalAlignment(HAlign_Fill);
}
UTextBlock* LabelText = AddText(nullptr, Label, 15, false, FLinearColor(0.82f, 0.90f, 0.76f, 1.0f), 0.0f);
if (UHorizontalBoxSlot* LabelSlot = Row->AddChildToHorizontalBox(LabelText))
{
LabelSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
LabelSlot->SetHorizontalAlignment(HAlign_Left);
LabelSlot->SetVerticalAlignment(VAlign_Center);
}
USlider* Slider = WidgetTree->ConstructWidget<USlider>(USlider::StaticClass());
Slider->SetValue(FMath::Clamp(Value, 0.0f, 1.0f));
if (UHorizontalBoxSlot* SliderSlot = Row->AddChildToHorizontalBox(Slider))
{
SliderSlot->SetSize(FSlateChildSize(ESlateSizeRule::Fill));
SliderSlot->SetHorizontalAlignment(HAlign_Fill);
SliderSlot->SetVerticalAlignment(VAlign_Center);
}
return Slider;
}
void UAgrarianMvpFrontendWidget::HandleMasterVolumeChanged(float Value)
{
MasterVolume = FMath::Clamp(Value, 0.0f, 1.0f);
}
void UAgrarianMvpFrontendWidget::HandleAmbientVolumeChanged(float Value)
{
AmbientVolume = FMath::Clamp(Value, 0.0f, 1.0f);
}
void UAgrarianMvpFrontendWidget::HandleWeatherVolumeChanged(float Value)
{
WeatherVolume = FMath::Clamp(Value, 0.0f, 1.0f);
}
void UAgrarianMvpFrontendWidget::HandleEffectsVolumeChanged(float Value)
{
EffectsVolume = FMath::Clamp(Value, 0.0f, 1.0f);
}
void UAgrarianMvpFrontendWidget::HandleWildlifeVolumeChanged(float Value)
{
WildlifeVolume = FMath::Clamp(Value, 0.0f, 1.0f);
}
void UAgrarianMvpFrontendWidget::HandleUiVolumeChanged(float Value)
{
UiVolume = FMath::Clamp(Value, 0.0f, 1.0f);
}
void UAgrarianMvpFrontendWidget::FocusPrimaryButton()
{
if (PrimaryFocusButton)
@@ -7,6 +7,7 @@
#include "AgrarianMvpFrontendWidget.generated.h"
class UButton;
class USlider;
class USoundBase;
class UTextBlock;
class UVerticalBox;
@@ -70,6 +71,24 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
TObjectPtr<USoundBase> UiSaveQuitSound;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
float MasterVolume = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
float AmbientVolume = 0.70f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
float WeatherVolume = 0.75f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
float EffectsVolume = 0.80f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
float WildlifeVolume = 0.70f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
float UiVolume = 0.65f;
UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
void SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen);
@@ -104,6 +123,25 @@ private:
UTextBlock* AddText(UVerticalBox* Parent, const FText& Text, int32 FontSize, bool bBold, const FLinearColor& Color, float BottomPadding);
UButton* AddButton(UVerticalBox* Parent, const FText& Text, const FLinearColor& NormalColor, const FLinearColor& HoveredColor, float BottomPadding);
void PlayUiSound(USoundBase* Sound) const;
USlider* AddVolumeSlider(UVerticalBox* Parent, const FText& Label, float Value, float BottomPadding);
UFUNCTION()
void HandleMasterVolumeChanged(float Value);
UFUNCTION()
void HandleAmbientVolumeChanged(float Value);
UFUNCTION()
void HandleWeatherVolumeChanged(float Value);
UFUNCTION()
void HandleEffectsVolumeChanged(float Value);
UFUNCTION()
void HandleWildlifeVolumeChanged(float Value);
UFUNCTION()
void HandleUiVolumeChanged(float Value);
UFUNCTION()
void FocusPrimaryButton();