Update roadmap and build workflow

This commit is contained in:
2026-05-13 22:25:43 +00:00
parent 474b92b1ee
commit 7c85a6f91d
6 changed files with 89 additions and 28 deletions
+3 -3
View File
@@ -28,7 +28,7 @@ void AAgrarianDebugHUD::DrawHUD()
DrawInventory(AgrarianCharacter->GetInventoryComponent(), X, Y);
}
void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y) const
void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y)
{
if (!SurvivalComponent)
{
@@ -46,7 +46,7 @@ void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalC
Y += 10.0f * TextScale;
}
void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y) const
void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y)
{
if (!InventoryComponent)
{
@@ -69,7 +69,7 @@ void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* Invento
}
}
void AAgrarianDebugHUD::DrawLine(const FString& Text, float X, float& Y, const FColor& Color) const
void AAgrarianDebugHUD::DrawLine(const FString& Text, float X, float& Y, const FColor& Color)
{
DrawText(Text, Color, X, Y, nullptr, TextScale, false);
Y += 18.0f * TextScale;
+3 -3
View File
@@ -24,7 +24,7 @@ public:
float TextScale = 1.0f;
protected:
void DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y) const;
void DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y) const;
void DrawLine(const FString& Text, float X, float& Y, const FColor& Color = FColor::White) const;
void DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y);
void DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y);
void DrawLine(const FString& Text, float X, float& Y, const FColor& Color = FColor::White);
};
@@ -1,11 +1,9 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "AgrarianGameGameMode.h"
#include "AgrarianDebugHUD.h"
#include "AgrarianGameState.h"
AAgrarianGameGameMode::AAgrarianGameGameMode()
{
GameStateClass = AAgrarianGameState::StaticClass();
HUDClass = AAgrarianDebugHUD::StaticClass();
}