Update roadmap and build workflow
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@@ -28,7 +28,7 @@ void AAgrarianDebugHUD::DrawHUD()
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DrawInventory(AgrarianCharacter->GetInventoryComponent(), X, Y);
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}
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void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y) const
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void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y)
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{
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if (!SurvivalComponent)
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{
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@@ -46,7 +46,7 @@ void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalC
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Y += 10.0f * TextScale;
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}
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void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y) const
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void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y)
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{
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if (!InventoryComponent)
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{
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@@ -69,7 +69,7 @@ void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* Invento
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}
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}
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void AAgrarianDebugHUD::DrawLine(const FString& Text, float X, float& Y, const FColor& Color) const
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void AAgrarianDebugHUD::DrawLine(const FString& Text, float X, float& Y, const FColor& Color)
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{
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DrawText(Text, Color, X, Y, nullptr, TextScale, false);
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Y += 18.0f * TextScale;
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