Document player stats persistence
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@@ -737,7 +737,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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backwards-compatible `PlayerId` plus `FAgrarianSavedPlayerIdentity`, prefer a
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valid `APlayerState` network ID when available, and retain safe display/pawn
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metadata without storing credentials.
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- [ ] Save player stats.
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- [x] Save player stats. Player save records capture
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`FAgrarianSavedPlayer::Survival`, including health, stamina, exhaustion,
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hunger, thirst, body temperature, injury, bleeding, sprain, sickness, death
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state, and death reason, then restore through `ApplySavedState`.
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- [ ] Save long-term character care history placeholders without applying aging gameplay yet.
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- [ ] Save player inventory.
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- [x] Save placed structures.
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