Add MVP resource tool rules
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@@ -448,6 +448,16 @@ gone. Respawn timing is configurable per Blueprint through
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uses a server-side timer and restores replicated `RemainingHarvests` when the
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delay expires.
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Tool requirement rules remain inventory-based for the MVP because dedicated
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equipment slots are deferred. A resource node can declare `RequiredToolItemId`,
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`bAllowBareHandGathering`, and `ToolQuantityBonus`. Current Ground Zero wood,
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fiber, and stone nodes still allow bare-hand gathering so the first survival
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loop cannot deadlock before the player can craft a tool. When the player has a
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`basic_tool` in inventory, those nodes grant an extra unit per harvest. Edible
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plants remain pure bare-hand gathering. Later nodes can disable
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`bAllowBareHandGathering` when the game has proper tool equipment, durability,
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and feedback UI.
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### Wildlife Navigation
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MVP wildlife movement is server authoritative. `AAgrarianWildlifeBase` uses an
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