Add MVP resource tool rules

This commit is contained in:
2026-05-17 16:49:52 -07:00
parent a5ec210cd8
commit 843340ebdc
11 changed files with 184 additions and 14 deletions
+10
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@@ -448,6 +448,16 @@ gone. Respawn timing is configurable per Blueprint through
uses a server-side timer and restores replicated `RemainingHarvests` when the
delay expires.
Tool requirement rules remain inventory-based for the MVP because dedicated
equipment slots are deferred. A resource node can declare `RequiredToolItemId`,
`bAllowBareHandGathering`, and `ToolQuantityBonus`. Current Ground Zero wood,
fiber, and stone nodes still allow bare-hand gathering so the first survival
loop cannot deadlock before the player can craft a tool. When the player has a
`basic_tool` in inventory, those nodes grant an extra unit per harvest. Edible
plants remain pure bare-hand gathering. Later nodes can disable
`bAllowBareHandGathering` when the game has proper tool equipment, durability,
and feedback UI.
### Wildlife Navigation
MVP wildlife movement is server authoritative. `AAgrarianWildlifeBase` uses an