Add weather save load support
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@@ -432,7 +432,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Map real weather inputs into Agrarian weather states: temperature, precipitation, wind, cloud cover, humidity, pressure, visibility, and weather code. Added replicated `FAgrarianMappedWeatherInputs`, provider snapshot mapping, Open-Meteo visibility derivation, NOAA/NWS grid enrichment for humidity/sky cover/pressure/visibility, and game-state application that preserves raw mapped inputs alongside the collapsed Agrarian weather state.
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- [x] Add deterministic fallback weather simulation when external weather data is unavailable. Added tile/day-seeded fallback snapshots for temperature, daily low/high, cloud cover, humidity, wind, pressure, precipitation, visibility, provider code, and mapped Agrarian state; fallback snapshots use the normal server cache and apply through the same mapped-weather path as live providers.
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- [x] Store weather source, provider timestamp, tile coordinate, and applied in-game weather state for debugging and persistence. Added tile ID/coordinate fields to mapped weather inputs, a replicated `FAgrarianWeatherDebugSnapshot` on game state, provider snapshot mapping into the debug path, and save fields for mapped inputs plus applied weather debug state.
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- [ ] Add weather save/load support.
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- [x] Add weather save/load support. Added `LoadCurrentWorld` as the unified persistence load path, restored weather/time before players and world actors, updated the admin load command to use the combined path, and extended the persistence smoke test to prove provider-backed weather metadata survives save/load.
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- [x] Connect weather to body temperature.
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- [~] Connect shelter to weather protection.
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- [ ] Add first-pass sky and lighting.
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