Add weather save load support
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@@ -168,10 +168,14 @@ void AAgrarianGamePlayerController::ServerAgrarianLoadWorld_Implementation()
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}
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Persistence->RegisterWorldActorClass(TEXT("primitive_shelter"), AAgrarianShelterActor::StaticClass());
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const UAgrarianSaveGame* SaveGame = Persistence->LoadOrCreateSave();
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const int32 RestoredPlayerCount = Persistence->RestorePlayers(SaveGame);
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const int32 RestoredCount = Persistence->RestoreWorldActors(SaveGame);
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ClientMessage(FString::Printf(TEXT("Agrarian world loaded. Restored players: %d. Restored actors: %d."), RestoredPlayerCount, RestoredCount));
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int32 RestoredPlayerCount = 0;
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int32 RestoredActorCount = 0;
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const bool bLoaded = Persistence->LoadCurrentWorld(RestoredPlayerCount, RestoredActorCount);
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ClientMessage(FString::Printf(
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TEXT("%s Restored players: %d. Restored actors: %d."),
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bLoaded ? TEXT("Agrarian world loaded.") : TEXT("Agrarian world load restored actors/players, but world state restore failed."),
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RestoredPlayerCount,
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RestoredActorCount));
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}
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void AAgrarianGamePlayerController::ServerAgrarianHeal_Implementation()
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