Connect campfires to weather
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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REQUIRED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [
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"#include \"AgrarianTypes.h\"",
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"float RainFuelDrainMultiplier = 1.5f;",
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"float StormFuelDrainMultiplier = 2.5f;",
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"float WetWeatherExtinguishFuelThresholdSeconds = 6.0f;",
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"bool bWetWeatherCanExtinguish = true;",
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"float GetWeatherFuelDrainMultiplier() const;",
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"bool IsWetWeatherActive() const;",
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"EAgrarianWeatherType GetCurrentWeather() const;",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [
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"#include \"AgrarianGameState.h\"",
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"DeltaSeconds * GetWeatherFuelDrainMultiplier()",
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"bWetWeatherCanExtinguish && IsWetWeatherActive()",
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"WetWeatherExtinguishFuelThresholdSeconds",
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"Extinguish();",
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"case EAgrarianWeatherType::Rain:",
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"case EAgrarianWeatherType::Storm:",
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"World->GetGameState<AAgrarianGameState>()",
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"return EAgrarianWeatherType::Clear;",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"- [x] Connect rain/weather to fire behavior.",
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],
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ROOT / "Docs" / "TechnicalDesignDocument.md": [
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"Campfires now read the replicated `AAgrarianGameState::Weather` value",
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],
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}
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def main():
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("Campfire weather behavior verification failed:\n" + "\n".join(missing))
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print("PASS: campfire weather behavior is implemented and documented.")
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if __name__ == "__main__":
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main()
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