Cache real weather snapshots server side
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.h"
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CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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EXPECTED = {
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HEADER: [
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"FAgrarianCachedWeatherSnapshot",
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"WeatherSnapshotCacheTtlSeconds",
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"ServerWeatherSnapshotCache",
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"TryApplyCachedSnapshot",
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"HasFreshCachedSnapshot",
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"ClearWeatherSnapshotCache",
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],
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CPP: [
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"TryApplyCachedSnapshot(TileId, TEXT(\"open-meteo\"), GameState)",
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"TryApplyCachedSnapshot(TileId, TEXT(\"noaa-nws\"), GameState)",
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"void UAgrarianWeatherProviderSubsystem::CacheSnapshot",
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"FString UAgrarianWeatherProviderSubsystem::MakeCacheKey",
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"CacheSnapshot(Snapshot, WeatherSnapshotCacheTtlSeconds);",
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"return ApplySnapshotToGameState(CachedSnapshot->Snapshot, GameState);",
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],
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TDD: [
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"Real-weather snapshots are cached server-side",
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"Clients never call Open-Meteo or NOAA/NWS directly",
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"ServerWeatherSnapshotCache",
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],
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ROADMAP: [
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"[x] Cache real-weather snapshots server-side so clients never call public weather APIs directly.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Weather snapshot cache verification failed: " + "; ".join(missing))
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print("Agrarian weather snapshot cache verification complete.")
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if __name__ == "__main__":
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main()
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