Define learning accessibility rules
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@@ -884,7 +884,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification. Added first contextual prompt specs to `Docs/KnowledgeAndSkillFoundation.md` for fire safety, potable water, exposure, shelter placement, injury care, and resource identification, with trigger examples, prompt intent, sample wording, and the rule that prompts explain immediate risk without pausing the game or forcing a quiz.
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- [x] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play. Added optional knowledge-check rules to `Docs/KnowledgeAndSkillFoundation.md`, defining inline/skippable presentation, action-relevant timing, calm review moments, non-punitive wrong answers, and the rule that checks deepen understanding without gating the first survival loop.
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- [x] Add player-facing feedback that explains why an action failed or produced poor results. Added failed-action and poor-result feedback rules to `Docs/KnowledgeAndSkillFoundation.md`, requiring short messages that say what happened, name one likely cause, offer one useful next step, avoid blame, and avoid revealing hidden formulas.
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- [ ] Define accessibility rules for the learning system: hints, retries, readable wording, no hard lockout from basic survival, and non-punitive practice paths.
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- [x] Define accessibility rules for the learning system: hints, retries, readable wording, no hard lockout from basic survival, and non-punitive practice paths. Added learning accessibility rules to `Docs/KnowledgeAndSkillFoundation.md`, covering reusable hints, retries, readable wording, non-color-only warnings, no lockout from basic survival, safer practice paths, and diminishing returns to prevent exploit loops.
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- [ ] Define the first subject content format: topic, concepts, difficulty tier, prerequisite concepts, in-game effect, practice action, and source note.
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- [ ] Add a small MVP question bank for elementary survival knowledge.
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- [ ] Define when deeper questions should matter: quality improvements, safer work, complex crafting, teaching others, and advanced branches.
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