Define learning accessibility rules

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Feedback rule: poor results should teach the player what to try next without
turning every failure into a lecture.
## Learning Accessibility Rules
The learning system should support different players without making Agrarian
feel shallow. Accessibility here means readable, repeatable, and fair.
Hints:
- Hints should be available for basic survival concepts.
- Hints should become less frequent after the player demonstrates the concept.
- Players should be able to re-open important survival hints from a journal,
help panel, or camp review surface.
Retries:
- Basic survival learning should allow retries after mistakes.
- Retrying should cost time, materials, stamina, safety, or opportunity where
appropriate, but should not trap the player in a dead-end tutorial state.
Readable wording:
- Use plain language before technical vocabulary.
- Keep prompt text short during active play.
- Put deeper explanation in review/journal surfaces.
- Avoid color-only meaning for warnings and result quality.
No hard lockout from basic survival:
- Low knowledge should not block gathering, drinking, fire attempts, basic
shelter attempts, or first aid attempts.
- Knowledge can improve safety and quality, but basic survival remains playable.
Non-punitive practice paths:
- Players should have safer ways to practice common concepts near camp, shelter,
or low-risk resources.
- Practice can produce weaker outcomes without severe punishment.
- Practice should still avoid infinite exploit loops through diminishing returns.
Accessibility rule: learning should make players more capable without making
them feel trapped, shamed, or forced into a classroom flow.