Define learning accessibility rules
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@@ -338,3 +338,44 @@ Example messages:
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Feedback rule: poor results should teach the player what to try next without
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turning every failure into a lecture.
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## Learning Accessibility Rules
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The learning system should support different players without making Agrarian
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feel shallow. Accessibility here means readable, repeatable, and fair.
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Hints:
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- Hints should be available for basic survival concepts.
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- Hints should become less frequent after the player demonstrates the concept.
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- Players should be able to re-open important survival hints from a journal,
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help panel, or camp review surface.
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Retries:
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- Basic survival learning should allow retries after mistakes.
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- Retrying should cost time, materials, stamina, safety, or opportunity where
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appropriate, but should not trap the player in a dead-end tutorial state.
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Readable wording:
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- Use plain language before technical vocabulary.
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- Keep prompt text short during active play.
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- Put deeper explanation in review/journal surfaces.
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- Avoid color-only meaning for warnings and result quality.
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No hard lockout from basic survival:
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- Low knowledge should not block gathering, drinking, fire attempts, basic
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shelter attempts, or first aid attempts.
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- Knowledge can improve safety and quality, but basic survival remains playable.
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Non-punitive practice paths:
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- Players should have safer ways to practice common concepts near camp, shelter,
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or low-risk resources.
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- Practice can produce weaker outcomes without severe punishment.
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- Practice should still avoid infinite exploit loops through diminishing returns.
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Accessibility rule: learning should make players more capable without making
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them feel trapped, shamed, or forced into a classroom flow.
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