Complete early roadmap foundation and calendar helpers
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# Basic Animation Blueprint
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The MVP player character uses the Unreal mannequin unarmed animation Blueprint:
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- Character Blueprint: `/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter`
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- Skeletal mesh: `/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple`
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- Animation Blueprint: `/Game/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed`
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This provides the first playable animation baseline for idle, walk/run
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locomotion, jump, falling, and landing. Crouch and prone currently reuse the
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same baseline presentation until the dedicated stance animation pass replaces
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them with survival-specific movement.
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Verification script:
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```text
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Scripts/verify_basic_animation_blueprint.py
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```
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The script validates that the Agrarian player Blueprint is still wired to the expected
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mesh and animation class, and that the required idle, blendspace, jump, fall,
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and land assets exist.
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