Complete early roadmap foundation and calendar helpers
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@@ -18,9 +18,12 @@ Removed:
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Keep temporarily:
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- `ThirdPerson` base character/input assets needed by the current player
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Blueprint and early automation until Agrarian-specific player assets and the
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MVP character selection flow replace them.
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- `ThirdPerson` compatibility assets only while references are audited. The
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active player, controller, and game mode Blueprint paths now live under
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`/Game/Agrarian/Blueprints/Characters`.
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- `LevelPrototyping` meshes needed by current setup scripts and prototype
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Blueprints until the version 0.1 environment pass replaces them with
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Agrarian-native placeholder meshes.
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- Shared mannequin/animation content only where current Agrarian assets still
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reference it.
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@@ -43,15 +46,20 @@ Cleanup performed:
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2. Removed matching content folders and external actor/object data.
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3. Removed `StateTreeModule` and `GameplayStateTreeModule`.
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4. Disabled `StateTree` and `GameplayStateTree` in `AgrarianGame.uproject`.
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5. Kept the current `ThirdPerson` character path until the MVP landing page and
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male/female character selection flow are implemented.
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5. Replaced the current `ThirdPerson` player/game mode paths with Agrarian-owned
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player, controller, and game mode Blueprint assets.
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6. Kept the current `LevelPrototyping` mesh path until the Ground Zero
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environment pass replaces the simple cube/cylinder placeholder dependencies.
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## Current State
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Decision and cleanup are complete for the unused starter variants. Remaining
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starter/prototype dependencies are intentionally narrow:
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starter/prototype dependencies are intentionally narrow and no longer block
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version `0.01` project-structure completion:
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- `ThirdPerson` stays until Agrarian-specific player character assets and the
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MVP character selection flow replace it.
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- `ThirdPerson` active player/game mode paths have been replaced. Remaining
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ThirdPerson compatibility assets should be deleted only after redirector and
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editor reference checks confirm they are unused.
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- `LevelPrototyping` stays because current Agrarian setup scripts and prototype
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Blueprints still use its simple cube/cylinder meshes.
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Blueprints still use its simple cube/cylinder meshes. This is now tracked as
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version `0.1` environment replacement work.
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