Complete early roadmap foundation and calendar helpers

This commit is contained in:
2026-05-15 21:41:37 -07:00
parent 6cd6729b7b
commit 8ee1f83b16
80 changed files with 3354 additions and 157 deletions
@@ -0,0 +1,66 @@
import unreal
CHARACTER_BLUEPRINT_PATH = "/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter"
CONTROLLER_BLUEPRINT_PATH = "/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerController"
GAME_MODE_BLUEPRINT_PATH = "/Game/Agrarian/Blueprints/Characters/BP_AgrarianGameMode"
def class_path(value):
if not value:
return ""
return value.get_path_name().split(".")[0]
def load_blueprint_class(path):
generated_class = unreal.EditorAssetLibrary.load_blueprint_class(path)
if not generated_class:
raise RuntimeError(f"Could not load generated Blueprint class: {path}")
return generated_class
def main():
failures = []
for path in [CHARACTER_BLUEPRINT_PATH, CONTROLLER_BLUEPRINT_PATH, GAME_MODE_BLUEPRINT_PATH]:
if not unreal.EditorAssetLibrary.does_asset_exist(path):
failures.append(f"{path} missing")
character_class = load_blueprint_class(CHARACTER_BLUEPRINT_PATH)
controller_class = load_blueprint_class(CONTROLLER_BLUEPRINT_PATH)
game_mode_class = load_blueprint_class(GAME_MODE_BLUEPRINT_PATH)
game_mode_cdo = unreal.get_default_object(game_mode_class)
default_pawn_path = class_path(game_mode_cdo.get_editor_property("default_pawn_class"))
player_controller_path = class_path(game_mode_cdo.get_editor_property("player_controller_class"))
if default_pawn_path != CHARACTER_BLUEPRINT_PATH:
failures.append(
f"Game mode default pawn expected {CHARACTER_BLUEPRINT_PATH}, got {default_pawn_path}"
)
if player_controller_path != CONTROLLER_BLUEPRINT_PATH:
failures.append(
"Game mode player controller expected "
f"{CONTROLLER_BLUEPRINT_PATH}, got {player_controller_path}"
)
character_cdo = unreal.get_default_object(character_class)
if not character_cdo:
failures.append(f"{CHARACTER_BLUEPRINT_PATH} CDO missing")
controller_cdo = unreal.get_default_object(controller_class)
if not controller_cdo:
failures.append(f"{CONTROLLER_BLUEPRINT_PATH} CDO missing")
if failures:
raise RuntimeError("Agrarian player Blueprint verification failed: " + "; ".join(failures))
unreal.log(
"Agrarian player Blueprint verification complete: "
"native Agrarian character, controller, and game mode asset paths load correctly."
)
main()