Complete early roadmap foundation and calendar helpers
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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HUD_HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h"
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HUD_SOURCE = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
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CHARACTER_HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.h"
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EXPECTED_HUD_HEADER_SNIPPETS = [
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"void DrawPlayerStatus(const class AAgrarianGameCharacter* AgrarianCharacter, float X, float& Y);",
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]
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EXPECTED_HUD_SOURCE_SNIPPETS = [
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"#include \"GameFramework/CharacterMovementComponent.h\"",
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"DrawPlayerStatus(AgrarianCharacter, X, Y);",
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"void AAgrarianDebugHUD::DrawPlayerStatus",
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"Role:",
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"Location:",
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"Speed:",
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"Stance:",
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"Move Mult:",
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"Age %.1f | Cond %.2f | Str %.2f | End %.2f | Terrain %.2f",
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]
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EXPECTED_CHARACTER_HEADER_SNIPPETS = [
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"float GetAgeYears() const",
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"float GetPhysicalConditionMultiplier() const",
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"float GetStrengthMultiplier() const",
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"float GetEnduranceMultiplier() const",
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"float GetTerrainMovementMultiplier() const",
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]
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def assert_contains(label, text, snippets):
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missing = [snippet for snippet in snippets if snippet not in text]
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if missing:
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raise RuntimeError(f"{label} is missing expected debug overlay snippets: {missing}")
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def main():
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assert_contains("AgrarianDebugHUD.h", HUD_HEADER.read_text(encoding="utf-8"), EXPECTED_HUD_HEADER_SNIPPETS)
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assert_contains("AgrarianDebugHUD.cpp", HUD_SOURCE.read_text(encoding="utf-8"), EXPECTED_HUD_SOURCE_SNIPPETS)
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assert_contains("AgrarianGameCharacter.h", CHARACTER_HEADER.read_text(encoding="utf-8"), EXPECTED_CHARACTER_HEADER_SNIPPETS)
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print("Agrarian player debug overlay verification complete.")
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if __name__ == "__main__":
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main()
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