Complete early roadmap foundation and calendar helpers
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@@ -31,7 +31,7 @@ def main():
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crouch_action = load("/Game/Input/Actions/IA_Crouch")
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prone_action = load("/Game/Input/Actions/IA_Prone")
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context = load("/Game/Input/IMC_Default")
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character_bp = load("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter")
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character_bp = load("/Game/Agrarian/Blueprints/Characters/BP_AgrarianPlayerCharacter")
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character_cdo = unreal.get_default_object(character_bp.generated_class())
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missing = []
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@@ -45,9 +45,9 @@ def main():
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missing.append(f"missing mapping {action.get_name()} -> {key_name}")
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if character_cdo.get_editor_property("CrouchAction") != crouch_action:
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missing.append("BP_ThirdPersonCharacter CrouchAction is not IA_Crouch")
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missing.append("BP_AgrarianPlayerCharacter CrouchAction is not IA_Crouch")
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if character_cdo.get_editor_property("ProneAction") != prone_action:
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missing.append("BP_ThirdPersonCharacter ProneAction is not IA_Prone")
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missing.append("BP_AgrarianPlayerCharacter ProneAction is not IA_Prone")
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for property_name, expected in STANCE_DEFAULTS.items():
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actual = float(character_cdo.get_editor_property(property_name))
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