Load world state on server start
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@@ -0,0 +1,48 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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EXPECTED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.h": [
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"bool bLoadWorldOnServerStart = true;",
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"void RegisterPersistentActorClasses(UAgrarianPersistenceSubsystem* Persistence) const;",
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"void LoadWorldOnServerStart();",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.cpp": [
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"LoadWorldOnServerStart();",
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"Persistence->RegisterWorldActorClass(TEXT(\"primitive_shelter\"), AAgrarianShelterActor::StaticClass());",
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"Persistence->RegisterWorldActorClass(TEXT(\"campfire\"), AAgrarianCampfire::StaticClass());",
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"Persistence->DoesSaveExist()",
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"Persistence->LoadCurrentWorld(RestoredPlayerCount, RestoredActorCount, bClearExistingActors);",
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"constexpr bool bClearExistingActors = false;",
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],
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ROOT / "Docs" / "PersistenceDesignDocument.md": [
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"`bLoadWorldOnServerStart`",
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"`DoesSaveExist`",
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"`LoadCurrentWorld` without clearing existing map",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add load-on-server-start.",
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"`bLoadWorldOnServerStart`",
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"authoritative `BeginPlay`",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Load-on-server-start verification failed: " + "; ".join(missing))
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print("PASS: authoritative server startup load is wired to current world persistence.")
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if __name__ == "__main__":
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main()
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