Clarify MVP time pacing
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@@ -21,8 +21,8 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Replicated, Category = "Agrarian|World")
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float WorldHours = 8.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|World", meta = (ClampMin = "0.001"))
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float GameHoursPerRealMinute = 1.0f / 60.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|World", meta = (ClampMin = "0.1"))
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float GameHoursPerRealMinute = 0.1f;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, ReplicatedUsing = OnRep_Weather, Category = "Agrarian|World")
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EAgrarianWeatherType Weather = EAgrarianWeatherType::Clear;
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