Add MVP resource respawn rules

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2026-05-17 16:26:31 -07:00
parent fa9d1835f9
commit a5ec210cd8
12 changed files with 199 additions and 9 deletions
+10
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@@ -438,6 +438,16 @@ authority. This keeps drinking compatible with the existing replicated survival
component while leaving later container filling, water quality, and source
depletion rules for future water-system work.
For the MVP, renewable MVP resource nodes respawn only after they are fully
depleted. Wood, fiber, and edible plant nodes are renewable because they
represent surface materials and forage that should return during continued
prototype play. Stone remains nonrespawning because it represents a slower
geologic resource and should push players to explore once local easy stone is
gone. Respawn timing is configurable per Blueprint through
`bRespawnsForMvp`, `RespawnDelaySeconds`, and `MaxHarvests`; the native node
uses a server-side timer and restores replicated `RemainingHarvests` when the
delay expires.
### Wildlife Navigation
MVP wildlife movement is server authoritative. `AAgrarianWildlifeBase` uses an