Add MVP resource respawn rules
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@@ -438,6 +438,16 @@ authority. This keeps drinking compatible with the existing replicated survival
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component while leaving later container filling, water quality, and source
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depletion rules for future water-system work.
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For the MVP, renewable MVP resource nodes respawn only after they are fully
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depleted. Wood, fiber, and edible plant nodes are renewable because they
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represent surface materials and forage that should return during continued
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prototype play. Stone remains nonrespawning because it represents a slower
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geologic resource and should push players to explore once local easy stone is
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gone. Respawn timing is configurable per Blueprint through
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`bRespawnsForMvp`, `RespawnDelaySeconds`, and `MaxHarvests`; the native node
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uses a server-side timer and restores replicated `RemainingHarvests` when the
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delay expires.
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### Wildlife Navigation
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MVP wildlife movement is server authoritative. `AAgrarianWildlifeBase` uses an
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