Add MVP resource respawn rules

This commit is contained in:
2026-05-17 16:26:31 -07:00
parent fa9d1835f9
commit a5ec210cd8
12 changed files with 199 additions and 9 deletions
@@ -4,6 +4,7 @@
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TimerManager.h"
#include "AgrarianInteractable.h"
#include "AgrarianTypes.h"
#include "AgrarianResourceNode.generated.h"
@@ -19,6 +20,7 @@ class AAgrarianResourceNode : public AActor, public IAgrarianInteractable
public:
AAgrarianResourceNode();
virtual void BeginPlay() override;
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Agrarian|Resource")
@@ -36,6 +38,15 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Resource", meta = (ClampMin = "1"))
int32 QuantityPerHarvest = 1;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Resource|Respawn")
bool bRespawnsForMvp = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Resource|Respawn", meta = (ClampMin = "1"))
float RespawnDelaySeconds = 900.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Resource|Respawn", meta = (ClampMin = "1"))
int32 MaxHarvests = 5;
virtual FText GetInteractionText_Implementation(const AAgrarianGameCharacter* Interactor) const override;
virtual bool CanInteract_Implementation(const AAgrarianGameCharacter* Interactor) const override;
virtual void Interact_Implementation(AAgrarianGameCharacter* Interactor) override;
@@ -46,4 +57,8 @@ protected:
FAgrarianItemStack MakeYieldStack() const;
void UpdateDepletedState();
void ScheduleRespawnIfNeeded();
void RespawnNode();
FTimerHandle RespawnTimerHandle;
};