Add server autosave interval
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@@ -0,0 +1,47 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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EXPECTED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.h": [
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"virtual void BeginPlay() override;",
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"float ServerAutoSaveIntervalSeconds = 300.0f;",
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"void RunServerAutoSave();",
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"FTimerHandle ServerAutoSaveTimerHandle;",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.cpp": [
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"GetWorldTimerManager().SetTimer",
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"&AAgrarianGameGameMode::RunServerAutoSave",
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"ServerAutoSaveIntervalSeconds > 0.0f",
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"Persistence->SaveCurrentWorld()",
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],
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ROOT / "Docs" / "PersistenceDesignDocument.md": [
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"`ServerAutoSaveIntervalSeconds`",
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"`UAgrarianPersistenceSubsystem::SaveCurrentWorld`",
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"disables the MVP autosave timer",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add server-side save interval.",
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"`AAgrarianGameGameMode`",
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"`SaveCurrentWorld`",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Server save interval verification failed: " + "; ".join(missing))
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print("PASS: authoritative server autosave interval is wired to world persistence.")
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if __name__ == "__main__":
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main()
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