Add server autosave interval

This commit is contained in:
2026-05-18 19:29:35 -07:00
parent 06666b1dc3
commit a7ca8d10f8
5 changed files with 100 additions and 1 deletions
@@ -5,6 +5,7 @@
#include "AgrarianDebugHUD.h"
#include "AgrarianGameState.h"
#include "AgrarianPersistenceSubsystem.h"
#include "TimerManager.h"
AAgrarianGameGameMode::AAgrarianGameGameMode()
{
@@ -12,6 +13,22 @@ AAgrarianGameGameMode::AAgrarianGameGameMode()
HUDClass = AAgrarianDebugHUD::StaticClass();
}
void AAgrarianGameGameMode::BeginPlay()
{
Super::BeginPlay();
if (HasAuthority() && ServerAutoSaveIntervalSeconds > 0.0f)
{
GetWorldTimerManager().SetTimer(
ServerAutoSaveTimerHandle,
this,
&AAgrarianGameGameMode::RunServerAutoSave,
ServerAutoSaveIntervalSeconds,
true,
ServerAutoSaveIntervalSeconds);
}
}
void AAgrarianGameGameMode::RestartPlayer(AController* NewPlayer)
{
Super::RestartPlayer(NewPlayer);
@@ -35,3 +52,21 @@ void AAgrarianGameGameMode::Logout(AController* Exiting)
Super::Logout(Exiting);
}
void AAgrarianGameGameMode::RunServerAutoSave()
{
if (!HasAuthority())
{
return;
}
UAgrarianPersistenceSubsystem* Persistence = GetGameInstance() ? GetGameInstance()->GetSubsystem<UAgrarianPersistenceSubsystem>() : nullptr;
if (!Persistence)
{
UE_LOG(LogTemp, Warning, TEXT("Agrarian server autosave skipped: persistence subsystem unavailable."));
return;
}
const bool bSaved = Persistence->SaveCurrentWorld();
UE_LOG(LogTemp, Log, TEXT("Agrarian server autosave %s."), bSaved ? TEXT("completed") : TEXT("failed"));
}