Add wildlife performance limits

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2026-05-18 14:21:34 -07:00
parent 494fe6f2ef
commit a834eb74c4
5 changed files with 151 additions and 2 deletions
+8
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@@ -550,6 +550,14 @@ spawn radius, and respawn interval. Spawn points optionally project to navigatio
before spawning so the first wildlife prototype favors reachable positions while
still falling back cleanly on maps without complete nav data.
### Wildlife Performance Limits
MVP wildlife uses simple server-side performance guardrails before the later
AI-scaling pass. Nearby wildlife updates every tick for responsive flee/chase
behavior. Wildlife outside `FullUpdateRadius` batches server thinking on
`FarUpdateIntervalSeconds`, dead wildlife disables ticking, and spawn managers
enforce `MaxActiveWildlife` so prototype populations cannot grow without a cap.
### JSON Metadata
Use JSON files for external terrain/tile pipeline metadata while the pipeline is