Add wildlife performance limits
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@@ -550,6 +550,14 @@ spawn radius, and respawn interval. Spawn points optionally project to navigatio
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before spawning so the first wildlife prototype favors reachable positions while
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still falling back cleanly on maps without complete nav data.
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### Wildlife Performance Limits
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MVP wildlife uses simple server-side performance guardrails before the later
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AI-scaling pass. Nearby wildlife updates every tick for responsive flee/chase
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behavior. Wildlife outside `FullUpdateRadius` batches server thinking on
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`FarUpdateIntervalSeconds`, dead wildlife disables ticking, and spawn managers
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enforce `MaxActiveWildlife` so prototype populations cannot grow without a cap.
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### JSON Metadata
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Use JSON files for external terrain/tile pipeline metadata while the pipeline is
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