Add campfire maintenance gameplay hooks

This commit is contained in:
2026-05-19 12:21:24 -07:00
parent dde42bf452
commit b4e9cced85
5 changed files with 128 additions and 4 deletions
@@ -0,0 +1,61 @@
#!/usr/bin/env python3
"""Verify fire maintenance gameplay hooks reduce fire risk."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
FIRE_H: [
"WatchedMaintenanceRiskReduction",
"ClearedAreaRiskReduction",
"ContainedFireRiskReduction",
"void MaintainFire(bool bClearArea, bool bContainFire);",
"void WatchFire();",
"void ClearAreaAroundFire();",
"void ContainFire();",
"void ReduceFireRisks(float Amount);",
],
FIRE_CPP: [
"FText::FromString(TEXT(\"Maintain fire\"))",
"WatchFire();",
"AAgrarianCampfire::WatchFire",
"AAgrarianCampfire::ClearAreaAroundFire",
"AAgrarianCampfire::ContainFire",
"AAgrarianCampfire::ReduceFireRisks",
"FireRiskScore = FMath::Clamp(FireRiskScore - SafeAmount",
"GrassIgnitionRiskScore = FMath::Clamp",
"StructureIgnitionRiskScore = FMath::Clamp",
"FireRiskScore = 0.0f;",
],
TDD: [
"Fire maintenance gameplay uses the same authority path",
"clear the fire area",
"contain the fire",
"neglected fires continue accumulating",
],
ROADMAP: [
"[x] Add fire maintenance gameplay",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: fire maintenance gameplay hooks reduce risk.")
if __name__ == "__main__":
main()