Replace template meshes with native placeholders

This commit is contained in:
2026-05-16 02:45:00 -07:00
parent f78c552d30
commit b5d13598f8
18 changed files with 229 additions and 37 deletions
+1 -1
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@@ -458,7 +458,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Add water source.
- [x] Replace grey-box environment presentation with an MVP natural environment pass: terrain material, grass, shrubs, bushes, trees, water-source visuals, and clearer Ground Zero biome dressing. Added repeatable Ground Zero environment material generation, applied terrain/foliage/resource/water materials in the map setup, regenerated the demo map, documented the pass, and added verification for material assets plus map assignments.
- [x] Add first-pass environment asset variation so trees, bushes, grass, resource nodes, and water do not read as repeated placeholders. Added repeatable labeled variation actors for tree canopies/trunks, rounded bushes, grass mats, rock slabs, and a freshwater surface using multiple prototype mesh silhouettes, unique scales, rotations, and Ground Zero material families; extended the natural-environment verifier to require variation coverage.
- [ ] Replace `LevelPrototyping` cube/cylinder mesh dependencies in Agrarian setup scripts and prototype Blueprints with Agrarian-native placeholder environment meshes.
- [x] Replace `LevelPrototyping` cube/cylinder mesh dependencies in Agrarian setup scripts and prototype Blueprints with Agrarian-native placeholder environment meshes. Added repeatable Agrarian-native placeholder mesh assets under `/Game/Agrarian/Environment/PlaceholderMeshes`, updated playable Blueprint and Ground Zero setup scripts to use those native paths, regenerated affected Blueprints/map content, and added verification that Blueprint, foliage, and variation meshes no longer point at template mesh paths.
- [ ] Add weather exposure zones if needed.
- [ ] Add landmark or ruin placeholder.
- [ ] Add spawn area with validation that the player spawns above sea level, above terrain by a safe offset, away from water, away from steep slopes, away from dense resource clusters, and with a known safe fallback coordinate.