Replace template meshes with native placeholders
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@@ -21,9 +21,9 @@ Keep temporarily:
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- `ThirdPerson` compatibility assets only while references are audited. The
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active player, controller, and game mode Blueprint paths now live under
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`/Game/Agrarian/Blueprints/Characters`.
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- `LevelPrototyping` meshes needed by current setup scripts and prototype
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Blueprints until the version 0.1 environment pass replaces them with
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Agrarian-native placeholder meshes.
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- Source `LevelPrototyping` meshes may remain only as copy sources for
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repeatable setup scripts. Active setup outputs now use Agrarian-native
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placeholder mesh assets under `/Game/Agrarian/Environment/PlaceholderMeshes`.
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- Shared mannequin/animation content only where current Agrarian assets still
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reference it.
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@@ -48,8 +48,8 @@ Cleanup performed:
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4. Disabled `StateTree` and `GameplayStateTree` in `AgrarianGame.uproject`.
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5. Replaced the current `ThirdPerson` player/game mode paths with Agrarian-owned
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player, controller, and game mode Blueprint assets.
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6. Kept the current `LevelPrototyping` mesh path until the Ground Zero
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environment pass replaces the simple cube/cylinder placeholder dependencies.
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6. Replaced the active `LevelPrototyping` cube/cylinder placeholder dependencies
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with Agrarian-native placeholder mesh assets.
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## Current State
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@@ -60,6 +60,7 @@ version `0.01` project-structure completion:
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- `ThirdPerson` active player/game mode paths have been replaced. Remaining
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ThirdPerson compatibility assets should be deleted only after redirector and
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editor reference checks confirm they are unused.
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- `LevelPrototyping` stays because current Agrarian setup scripts and prototype
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Blueprints still use its simple cube/cylinder meshes. This is now tracked as
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version `0.1` environment replacement work.
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- Active setup scripts, prototype Blueprints, and the Ground Zero map now use
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Agrarian-native placeholder mesh assets. `LevelPrototyping` can be removed
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after later reference audits confirm no editor-only copy-source path is still
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needed.
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