Replace template meshes with native placeholders
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@@ -14,8 +14,19 @@ space.
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- First-pass asset variation actors add additional tree canopies/trunks, rounded
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bushes, grass mats, rock slabs, and a visible freshwater surface with varied
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meshes, scales, rotations, and material families.
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- The foliage and asset variation layers now use Agrarian-native placeholder
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mesh assets from `/Game/Agrarian/Environment/PlaceholderMeshes` instead of
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direct `LevelPrototyping` mesh references.
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- The setup remains repeatable through `Scripts/setup_ground_zero_demo_map.py`.
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## Placeholder Mesh Assets
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- `/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cube`
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- `/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_ChamferCube`
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- `/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Cylinder`
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- `/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_QuarterCylinder`
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- `/Game/Agrarian/Environment/PlaceholderMeshes/SM_AGR_Placeholder_Plane`
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## Material Assets
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- `/Game/Agrarian/Materials/M_AGR_GZ_Terrain_CoastalScrub`
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@@ -35,11 +46,15 @@ the expected instance counts and material assignments, and resource/water actors
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are visually dressed. It also checks the first-pass asset variation layer:
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eleven labeled variation actors, at least four mesh silhouettes, unique scale
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profiles, and coverage across tree, bush, grass, rock, and water visual
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families.
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families. `Scripts/verify_native_placeholder_meshes.py` checks that playable
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resource/structure/water Blueprints, foliage components, and environment
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variation actors use Agrarian-native placeholder meshes rather than template
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mesh paths.
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## Follow-Up
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This pass deliberately keeps the current prototype geometry so it stays small
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and stable. Later environment work should replace these prototype silhouettes
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with region-appropriate sourced or custom meshes, then drive density and shape
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selection from land-cover, slope, hydrography, and biome data.
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and stable. Later environment work should replace the Agrarian-native
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placeholder silhouettes with region-appropriate sourced or custom meshes, then
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drive density and shape selection from land-cover, slope, hydrography, and biome
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data.
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