Add failed action feedback rules

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2026-05-19 15:40:08 -07:00
parent 51eb9d15e2
commit bab49f880d
3 changed files with 75 additions and 1 deletions
+1 -1
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@@ -883,7 +883,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Define how practical experience grows through use, repetition, mistakes, and recovery from failure. Added practical experience growth rules to `Docs/KnowledgeAndSkillFoundation.md`, defining gain from meaningful use, diminishing returns for rote repetition, learning from readable mistakes, and extra credit for recovering well from failure.
- [x] Add first contextual learning prompts for fire safety, potable water, exposure, shelter placement, injury care, and resource identification. Added first contextual prompt specs to `Docs/KnowledgeAndSkillFoundation.md` for fire safety, potable water, exposure, shelter placement, injury care, and resource identification, with trigger examples, prompt intent, sample wording, and the rule that prompts explain immediate risk without pausing the game or forcing a quiz.
- [x] Design optional knowledge checks that appear when relevant to the action instead of interrupting basic play. Added optional knowledge-check rules to `Docs/KnowledgeAndSkillFoundation.md`, defining inline/skippable presentation, action-relevant timing, calm review moments, non-punitive wrong answers, and the rule that checks deepen understanding without gating the first survival loop.
- [ ] Add player-facing feedback that explains why an action failed or produced poor results.
- [x] Add player-facing feedback that explains why an action failed or produced poor results. Added failed-action and poor-result feedback rules to `Docs/KnowledgeAndSkillFoundation.md`, requiring short messages that say what happened, name one likely cause, offer one useful next step, avoid blame, and avoid revealing hidden formulas.
- [ ] Define accessibility rules for the learning system: hints, retries, readable wording, no hard lockout from basic survival, and non-punitive practice paths.
- [ ] Define the first subject content format: topic, concepts, difficulty tier, prerequisite concepts, in-game effect, practice action, and source note.
- [ ] Add a small MVP question bank for elementary survival knowledge.