Add failed action feedback rules
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@@ -304,3 +304,37 @@ Outcome rules:
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Knowledge-check rule: checks should deepen understanding and improve outcomes,
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not gate the first survival loop.
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## Failed-Action And Poor-Result Feedback
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When an action fails or produces a poor result, the player should receive a
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plain explanation that points to the likely cause and next useful response. The
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message should be short enough to read during play.
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Feedback should identify:
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- missing or unsuitable materials;
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- unsafe weather, darkness, terrain, or exposure;
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- low stamina, hunger, thirst, injury, sickness, or exhaustion;
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- poor tool choice or damaged tools;
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- low knowledge, low practical experience, or missed prerequisite concept;
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- invalid placement, fire risk, drainage risk, blocked access, or instability;
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- normal uncertainty when the game intentionally does not reveal exact odds.
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Message style:
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- Say what happened.
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- Name one likely cause.
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- Offer one useful next step.
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- Avoid blaming the player.
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- Avoid revealing hidden formulas or exact random rolls.
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Example messages:
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- "The fire catches poorly. Damp fuel and wind are making ignition unreliable."
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- "The shelter frame feels unstable. Flatter, drained ground would help."
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- "You waste some fiber. More practice with binding would improve the result."
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- "Your hands shake from exhaustion. Rest or food would make this safer."
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Feedback rule: poor results should teach the player what to try next without
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turning every failure into a lecture.
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