Add failed action feedback rules

This commit is contained in:
2026-05-19 15:40:08 -07:00
parent 51eb9d15e2
commit bab49f880d
3 changed files with 75 additions and 1 deletions
+34
View File
@@ -304,3 +304,37 @@ Outcome rules:
Knowledge-check rule: checks should deepen understanding and improve outcomes,
not gate the first survival loop.
## Failed-Action And Poor-Result Feedback
When an action fails or produces a poor result, the player should receive a
plain explanation that points to the likely cause and next useful response. The
message should be short enough to read during play.
Feedback should identify:
- missing or unsuitable materials;
- unsafe weather, darkness, terrain, or exposure;
- low stamina, hunger, thirst, injury, sickness, or exhaustion;
- poor tool choice or damaged tools;
- low knowledge, low practical experience, or missed prerequisite concept;
- invalid placement, fire risk, drainage risk, blocked access, or instability;
- normal uncertainty when the game intentionally does not reveal exact odds.
Message style:
- Say what happened.
- Name one likely cause.
- Offer one useful next step.
- Avoid blaming the player.
- Avoid revealing hidden formulas or exact random rolls.
Example messages:
- "The fire catches poorly. Damp fuel and wind are making ignition unreliable."
- "The shelter frame feels unstable. Flatter, drained ground would help."
- "You waste some fiber. More practice with binding would improve the result."
- "Your hands shake from exhaustion. Rest or food would make this safer."
Feedback rule: poor results should teach the player what to try next without
turning every failure into a lecture.