Add MVP footstep audio placeholders
This commit is contained in:
@@ -834,7 +834,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
|
||||
## 0.1.P MVP Audio And Atmosphere
|
||||
|
||||
- [x] Add ambient biome audio. Extended the placed `AAgrarianWeatherAudioController` so its ambient component explicitly owns a Ground Zero coastal-scrub biome loop slot with separate day/night volume targets, keeping the current MVP silent until placeholder or final audio assets are assigned while giving the map a real ambient audio attachment point.
|
||||
- [ ] Add footstep placeholders.
|
||||
- [x] Add footstep placeholders. Added native player-character footstep hooks with assignable walk, sprint, crouch, and prone sound slots plus movement-state cadence, keeping the MVP silent until placeholder or final surface-aware audio assets are assigned.
|
||||
- [ ] Add gathering sounds.
|
||||
- [ ] Add fire sounds.
|
||||
- [ ] Add unattended and poorly maintained fire risk for campfires and other open-flame sources.
|
||||
|
||||
Reference in New Issue
Block a user