Add MVP footstep audio placeholders
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@@ -316,6 +316,13 @@ because the controller is silent until loops are assigned; placeholder or final
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audio can be added by setting the exposed sound properties on the placed
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controller or a Blueprint child.
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Player movement audio starts with native footstep placeholders on
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`AAgrarianGameCharacter`. The character owns a spatialized
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`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound
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slots. Cadence is state-aware and driven by horizontal movement, so the MVP can
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remain silent until placeholder or final surface-aware cues are assigned while
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still giving designers a real hook for step audio in packaged builds.
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Campfires expose native extinguish logic through `AAgrarianCampfire::Extinguish`.
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Extinguishing clears remaining fuel, turns off replicated lit state, and reuses
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the same visual update path as natural fuel depletion.
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