Add MVP footstep audio placeholders
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#!/usr/bin/env python3
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"""Verify MVP footstep placeholder hooks are present."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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CHAR_H = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.h"
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CHAR_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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CHAR_H: [
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"UAudioComponent* FootstepAudioComponent;",
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"TObjectPtr<USoundBase> WalkFootstepSound;",
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"TObjectPtr<USoundBase> SprintFootstepSound;",
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"TObjectPtr<USoundBase> CrouchFootstepSound;",
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"TObjectPtr<USoundBase> ProneFootstepSound;",
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"WalkFootstepIntervalSeconds",
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"SprintFootstepIntervalSeconds",
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"CrouchFootstepIntervalSeconds",
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"ProneFootstepIntervalSeconds",
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"void UpdateFootstepAudio(float DeltaSeconds);",
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],
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CHAR_CPP: [
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"#include \"Components/AudioComponent.h\"",
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"FootstepAudioComponent = CreateDefaultSubobject<UAudioComponent>",
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"FootstepAudioComponent->bAllowSpatialization = true",
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"UpdateFootstepAudio(DeltaSeconds);",
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"GetCurrentFootstepSound()",
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"GetCurrentFootstepIntervalSeconds()",
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"GetCharacterMovement()->IsFalling()",
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],
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TDD: [
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"native footstep placeholders",
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"`FootstepAudioComponent`",
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"walk, sprint, crouch, and prone sound",
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],
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ROADMAP: [
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"[x] Add footstep placeholders.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: footstep placeholder hooks are implemented.")
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if __name__ == "__main__":
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main()
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