Add MVP character proxy selection

This commit is contained in:
2026-05-19 10:32:08 -07:00
parent 11a13042b6
commit bc7617b08b
11 changed files with 264 additions and 6 deletions
+63
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import unreal
MATERIAL_FOLDER = "/Game/Agrarian/Characters/Materials"
CHARACTER_PROXY_MATERIALS = {
"M_AGR_CharacterProxy_Workwear_Male": {
"color": unreal.LinearColor(0.23, 0.20, 0.15, 1.0),
"roughness": 0.88,
},
"M_AGR_CharacterProxy_Workwear_Female": {
"color": unreal.LinearColor(0.20, 0.24, 0.18, 1.0),
"roughness": 0.88,
},
}
def ensure_character_proxy_materials():
unreal.EditorAssetLibrary.make_directory(MATERIAL_FOLDER)
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
created = []
for asset_name, spec in CHARACTER_PROXY_MATERIALS.items():
asset_path = f"{MATERIAL_FOLDER}/{asset_name}"
material = unreal.EditorAssetLibrary.load_asset(asset_path)
if not material:
material = asset_tools.create_asset(asset_name, MATERIAL_FOLDER, unreal.Material, unreal.MaterialFactoryNew())
if not material:
raise RuntimeError(f"Could not create character proxy material: {asset_path}")
base_color = unreal.MaterialEditingLibrary.create_material_expression(
material, unreal.MaterialExpressionConstant3Vector, -420, -120
)
base_color.set_editor_property("constant", spec["color"])
unreal.MaterialEditingLibrary.connect_material_property(
base_color, "", unreal.MaterialProperty.MP_BASE_COLOR
)
roughness = unreal.MaterialEditingLibrary.create_material_expression(
material, unreal.MaterialExpressionConstant, -420, 80
)
roughness.set_editor_property("r", spec["roughness"])
unreal.MaterialEditingLibrary.connect_material_property(
roughness, "", unreal.MaterialProperty.MP_ROUGHNESS
)
unreal.MaterialEditingLibrary.recompile_material(material)
created.append(asset_path)
unreal.EditorAssetLibrary.save_loaded_asset(material)
return created
def main():
created = ensure_character_proxy_materials()
if created:
for asset_path in created:
unreal.log(f"Created MVP character proxy material: {asset_path}")
else:
unreal.log("MVP character proxy materials already exist.")
main()