Upgrade Ground Zero investor biome dressing
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@@ -11,9 +11,10 @@ space.
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tree, shrub, and dry grass materials.
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- Wood, fiber, stone, and freshwater actors receive distinct first-pass
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materials.
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- First-pass asset variation actors add additional tree canopies/trunks, rounded
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bushes, grass mats, rock slabs, and a visible freshwater surface with varied
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meshes, scales, rotations, and material families.
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- Investor-facing asset variation actors add additional tree canopies/trunks,
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rounded bushes, brush clusters, grass mats, rock slabs, water-bank pieces,
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reeds, and a visible freshwater surface with varied meshes, scales,
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rotations, and material families.
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- A first-pass ruin landmark placeholder gives the Ground Zero demo a visible
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point of interest using five native placeholder stone pieces: foundation,
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wall fragments, a cairn marker, and a threshold.
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@@ -46,11 +47,11 @@ space.
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`Scripts/verify_ground_zero_natural_environment_pass.py` checks that the
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materials exist, the landscape uses the terrain material, the foliage actor has
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the expected instance counts and material assignments, and resource/water actors
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are visually dressed. It also checks the first-pass asset variation layer:
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eleven labeled variation actors, at least four mesh silhouettes, unique scale
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profiles, and coverage across tree, bush, grass, rock, and water visual
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families. `Scripts/verify_native_placeholder_meshes.py` checks that playable
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the expected investor-facing instance counts and material assignments, and
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resource/water actors are visually dressed. It also checks the asset variation
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layer: twenty-three labeled variation actors, at least four mesh silhouettes,
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unique scale profiles, and coverage across tree, bush, grass, rock, and water
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visual families. `Scripts/verify_native_placeholder_meshes.py` checks that playable
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resource/structure/water Blueprints, foliage components, and environment
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variation actors use Agrarian-native placeholder meshes rather than template
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mesh paths. `Scripts/verify_ground_zero_landmark_placeholder.py` checks the
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