Upgrade Ground Zero investor biome dressing
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@@ -15,9 +15,9 @@ MATERIALS = {
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"fresh_water": "/Game/Agrarian/Materials/M_AGR_GZ_FreshWater",
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}
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EXPECTED_FOLIAGE_COUNTS = {
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"trees": 42,
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"shrubs": 96,
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"grass": 180,
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"trees": 64,
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"shrubs": 148,
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"grass": 260,
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}
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RESOURCE_MATERIALS = {
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"AGR_GZ_Wood": "wood_resource",
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@@ -29,13 +29,16 @@ RESOURCE_MATERIALS = {
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"AGR_GZ_FreshWaterSource": "fresh_water",
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}
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VARIATION_PREFIX = "AGR_GZ_EnvVar_"
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EXPECTED_VARIATION_COUNT = 11
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EXPECTED_VARIATION_COUNT = 23
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EXPECTED_VARIATION_MATERIALS = {
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"AGR_GZ_EnvVar_Tree_Canopy": "tree",
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"AGR_GZ_EnvVar_Tree_Trunk": "wood_resource",
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"AGR_GZ_EnvVar_Bush": "shrub",
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"AGR_GZ_EnvVar_Brush": "shrub",
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"AGR_GZ_EnvVar_Grass": "grass",
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"AGR_GZ_EnvVar_Rock": "stone_resource",
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"AGR_GZ_EnvVar_Water_Bank": "stone_resource",
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"AGR_GZ_EnvVar_Water_Reed": "grass",
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"AGR_GZ_EnvVar_Water": "fresh_water",
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}
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@@ -170,8 +173,8 @@ def main():
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if len(variation_meshes) < 4:
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failures.append(f"expected at least 4 variation mesh silhouettes, got {len(variation_meshes)}")
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if len(variation_scales) < EXPECTED_VARIATION_COUNT:
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failures.append("environment variation actors should use unique scale profiles")
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if len(variation_scales) < 18:
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failures.append(f"environment variation actors should use at least 18 scale profiles, got {len(variation_scales)}")
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if not {"tree", "wood_resource", "shrub", "grass", "stone_resource", "fresh_water"}.issubset(variation_material_keys):
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failures.append("environment variation actors do not cover tree, shrub, grass, resource, and water families")
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