Add campfire smoke placeholder
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@@ -297,6 +297,11 @@ enabled, `AAgrarianCampfire` advances `CookingProgressSeconds` toward
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`CookingSecondsRequired` on the server and exposes `CanCook` plus a normalized
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progress ratio for future recipe UI, food transformation, and interaction hooks.
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Campfire visuals include an assetless `SmokeEffect` particle-system component
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placeholder. It is attached above the fire, starts inactive, and follows the
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same replicated lit-state visual update path as fire light intensity so final
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smoke or ember assets can be assigned later without changing gameplay code.
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The first real-weather adapter is `UAgrarianWeatherProviderSubsystem`. It uses
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Open-Meteo forecast requests keyed by tile center latitude/longitude, parses the
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current temperature, daily low/high, precipitation, wind, humidity, cloud cover,
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