Add campfire smoke placeholder
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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REQUIRED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [
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"class UParticleSystemComponent;",
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"TObjectPtr<UParticleSystemComponent> SmokeEffect;",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [
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"#include \"Particles/ParticleSystemComponent.h\"",
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"SmokeEffect = CreateDefaultSubobject<UParticleSystemComponent>(TEXT(\"SmokeEffect\"));",
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"SmokeEffect->bAutoActivate = false;",
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"SmokeEffect->SetVisibility(false);",
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"SmokeEffect->SetVisibility(bLit);",
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"SmokeEffect->ActivateSystem();",
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"SmokeEffect->DeactivateSystem();",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"- [x] Add smoke/visual effect placeholder.",
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],
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ROOT / "Docs" / "TechnicalDesignDocument.md": [
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"assetless `SmokeEffect` particle-system component",
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],
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}
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def main():
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("Campfire smoke placeholder verification failed:\n" + "\n".join(missing))
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print("PASS: campfire smoke placeholder is implemented and documented.")
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if __name__ == "__main__":
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main()
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