Add campfire smoke placeholder

This commit is contained in:
2026-05-17 19:00:42 -07:00
parent 0ac4bec3cf
commit c60b975294
5 changed files with 76 additions and 1 deletions
+44
View File
@@ -0,0 +1,44 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
REQUIRED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [
"class UParticleSystemComponent;",
"TObjectPtr<UParticleSystemComponent> SmokeEffect;",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [
"#include \"Particles/ParticleSystemComponent.h\"",
"SmokeEffect = CreateDefaultSubobject<UParticleSystemComponent>(TEXT(\"SmokeEffect\"));",
"SmokeEffect->bAutoActivate = false;",
"SmokeEffect->SetVisibility(false);",
"SmokeEffect->SetVisibility(bLit);",
"SmokeEffect->ActivateSystem();",
"SmokeEffect->DeactivateSystem();",
],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"- [x] Add smoke/visual effect placeholder.",
],
ROOT / "Docs" / "TechnicalDesignDocument.md": [
"assetless `SmokeEffect` particle-system component",
],
}
def main():
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("Campfire smoke placeholder verification failed:\n" + "\n".join(missing))
print("PASS: campfire smoke placeholder is implemented and documented.")
if __name__ == "__main__":
main()