Add campfire extinguish logic

This commit is contained in:
2026-05-17 18:33:00 -07:00
parent 70eb22d716
commit c61b226f47
5 changed files with 78 additions and 7 deletions
+42
View File
@@ -0,0 +1,42 @@
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
EXPECTED = {
ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [
"void Extinguish();",
"void SetLit(bool bNewLit);",
],
ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [
"void AAgrarianCampfire::Extinguish()",
"FuelSeconds = 0.0f;",
"SetLit(false);",
"void AAgrarianCampfire::SetLit(bool bNewLit)",
"UpdateVisualState();",
],
ROOT / "Docs" / "TechnicalDesignDocument.md": [
"Campfires expose native extinguish logic",
],
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"- [x] Add extinguish logic.",
],
}
def main():
missing = []
for path, snippets in EXPECTED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise RuntimeError("Fire extinguish verification failed: " + "; ".join(missing))
print("PASS: campfire extinguish logic is implemented and documented.")
if __name__ == "__main__":
main()