Add regional temperature curve
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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GAME_STATE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianGameState.h"
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GAME_STATE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianGameState.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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EXPECTED = {
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GAME_STATE_H: [
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"RegionalDailyLowTemperatureC",
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"RegionalDailyHighTemperatureC",
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"RegionalObservedTemperatureC",
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"ObservedTemperatureBlend",
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"bHasRegionalObservedTemperature",
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"SetRegionalTemperatureProfile",
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"SetRegionalObservedTemperature",
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"GetClearSkyTemperatureForHour",
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],
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GAME_STATE_CPP: [
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"GetWrappedHourDelta",
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"DOREPLIFETIME(AAgrarianGameState, RegionalDailyLowTemperatureC);",
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"DOREPLIFETIME(AAgrarianGameState, RegionalWeatherSource);",
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"void AAgrarianGameState::SetRegionalTemperatureProfile",
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"void AAgrarianGameState::SetRegionalObservedTemperature",
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"float AAgrarianGameState::GetClearSkyTemperatureForHour",
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"const float LowHour = bHasActiveTileSolarData ? SunriseHourLocal : 6.0f;",
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"const float HighHour = bHasActiveTileSolarData ? FMath::Fmod(SolarNoonHourLocal + 3.0f, 24.0f) : 14.0f;",
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"AmbientTemperatureC = FMath::Clamp(BaseTemperatureC + WeatherModifier, -80.0f, 70.0f);",
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],
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TDD: [
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"Temperature is authoritative on `AAgrarianGameState`",
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"server-side weather adapter",
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"deterministic fallback",
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],
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ROADMAP: [
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"[x] Add temperature curve by time of day.",
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"observed regional temperature blending",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Temperature curve verification failed: " + "; ".join(missing))
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print("Agrarian temperature curve verification complete.")
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if __name__ == "__main__":
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main()
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