Document carry capacity placeholder

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2026-05-17 13:26:14 -07:00
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@@ -130,6 +130,14 @@ or mesh-attachment state. When that need appears, equipment should be added as
server-authoritative, replicated, persisted slot state rather than as local UI
selection only.
Carry capacity is active as an MVP placeholder through stack `UnitWeight`,
inventory `GetTotalWeight`, and character movement penalties. The current
character uses `25.0` comfort and `60.0` heavy item-weight thresholds, scales
those thresholds by strength, and exposes current carried weight in the debug
HUD. Future backpacks, containers, awkward-object rules, and hard overload
limits should extend this total-weight path rather than creating a second carry
model.
## Time And Environment
The MVP gameplay calendar target is: