Document carry capacity placeholder
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@@ -130,6 +130,14 @@ or mesh-attachment state. When that need appears, equipment should be added as
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server-authoritative, replicated, persisted slot state rather than as local UI
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selection only.
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Carry capacity is active as an MVP placeholder through stack `UnitWeight`,
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inventory `GetTotalWeight`, and character movement penalties. The current
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character uses `25.0` comfort and `60.0` heavy item-weight thresholds, scales
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those thresholds by strength, and exposes current carried weight in the debug
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HUD. Future backpacks, containers, awkward-object rules, and hard overload
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limits should extend this total-weight path rather than creating a second carry
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model.
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## Time And Environment
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The MVP gameplay calendar target is:
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