Add MVP frontend audio hooks
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@@ -323,6 +323,11 @@ Wildlife expose idle, flee/chase, death, and harvest sound slots. The server
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multicasts state-change and harvest cues so clients hear wildlife reactions from
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the authoritative AI state while the dedicated server remains silent.
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UI sounds are optional 2D hooks on `UAgrarianMvpFrontendWidget`. The frontend
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exposes confirm, back, selection, and save/quit sound slots. Keyboard and mouse
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actions play the same cues so menu feedback stays consistent across input
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methods while the widget remains silent until UI assets are assigned.
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Player movement audio starts with native footstep placeholders on
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`AAgrarianGameCharacter`. The character owns a spatialized
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`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound
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