Add MVP frontend audio hooks
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#!/usr/bin/env python3
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"""Verify MVP frontend UI sound hooks are present."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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UI_H = ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.h"
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UI_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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UI_H: [
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"TObjectPtr<USoundBase> UiConfirmSound;",
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"TObjectPtr<USoundBase> UiBackSound;",
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"TObjectPtr<USoundBase> UiSelectionSound;",
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"TObjectPtr<USoundBase> UiSaveQuitSound;",
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"void PlayUiSound(USoundBase* Sound) const;",
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],
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UI_CPP: [
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"#include \"Kismet/GameplayStatics.h\"",
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"UGameplayStatics::PlaySound2D(this, Sound);",
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"PlayUiSound(UiConfirmSound);",
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"PlayUiSound(UiBackSound);",
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"PlayUiSound(UiSelectionSound);",
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"PlayUiSound(UiSaveQuitSound);",
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"HandlePrimaryActionClicked",
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"HandleBackClicked",
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"HandleMaleCharacterClicked",
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"NativeOnKeyDown",
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],
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TDD: [
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"UI sounds are optional 2D hooks",
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"confirm, back, selection, and save/quit sound",
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"Keyboard and mouse",
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],
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ROADMAP: [
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"[x] Add UI sounds.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: UI sound hooks are shared across keyboard and mouse actions.")
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if __name__ == "__main__":
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main()
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