Add MVP frontend audio hooks
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@@ -14,6 +14,7 @@
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#include "Components/VerticalBoxSlot.h"
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#include "GameFramework/PlayerController.h"
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#include "InputCoreTypes.h"
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#include "Kismet/GameplayStatics.h"
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#include "Styling/CoreStyle.h"
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#include "TimerManager.h"
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@@ -48,18 +49,21 @@ FReply UAgrarianMvpFrontendWidget::NativeOnKeyDown(const FGeometry& InGeometry,
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Left || Key == EKeys::A)
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{
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PlayUiSound(UiSelectionSound);
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SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultMale);
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return FReply::Handled();
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}
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if (Key == EKeys::Right || Key == EKeys::D)
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{
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PlayUiSound(UiSelectionSound);
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SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultFemale);
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return FReply::Handled();
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}
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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PlayUiSound(UiConfirmSound);
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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@@ -69,12 +73,14 @@ FReply UAgrarianMvpFrontendWidget::NativeOnKeyDown(const FGeometry& InGeometry,
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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PlayUiSound(UiConfirmSound);
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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if (Key == EKeys::BackSpace || Key == EKeys::Escape)
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{
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PlayUiSound(UiBackSound);
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BackFromActiveScreen();
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return FReply::Handled();
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}
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@@ -84,6 +90,7 @@ FReply UAgrarianMvpFrontendWidget::NativeOnKeyDown(const FGeometry& InGeometry,
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar)
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{
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PlayUiSound(UiConfirmSound);
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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@@ -93,12 +100,14 @@ FReply UAgrarianMvpFrontendWidget::NativeOnKeyDown(const FGeometry& InGeometry,
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const FKey Key = InKeyEvent.GetKey();
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if (Key == EKeys::Enter || Key == EKeys::SpaceBar || Key == EKeys::Escape)
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{
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PlayUiSound(UiConfirmSound);
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ConfirmActiveScreen();
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return FReply::Handled();
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}
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if (Key == EKeys::Q)
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{
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PlayUiSound(UiSaveQuitSound);
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SaveAndQuit();
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return FReply::Handled();
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}
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@@ -466,6 +475,14 @@ UButton* UAgrarianMvpFrontendWidget::AddButton(UVerticalBox* Parent, const FText
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return Button;
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}
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void UAgrarianMvpFrontendWidget::PlayUiSound(USoundBase* Sound) const
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{
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if (Sound)
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{
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UGameplayStatics::PlaySound2D(this, Sound);
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}
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}
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void UAgrarianMvpFrontendWidget::FocusPrimaryButton()
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{
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if (PrimaryFocusButton)
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@@ -480,26 +497,31 @@ void UAgrarianMvpFrontendWidget::FocusPrimaryButton()
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void UAgrarianMvpFrontendWidget::HandlePrimaryActionClicked()
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{
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PlayUiSound(UiConfirmSound);
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ConfirmActiveScreen();
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}
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void UAgrarianMvpFrontendWidget::HandleBackClicked()
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{
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PlayUiSound(UiBackSound);
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BackFromActiveScreen();
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}
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void UAgrarianMvpFrontendWidget::HandleSaveAndQuitClicked()
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{
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PlayUiSound(UiSaveQuitSound);
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SaveAndQuit();
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}
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void UAgrarianMvpFrontendWidget::HandleMaleCharacterClicked()
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{
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PlayUiSound(UiSelectionSound);
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SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultMale);
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}
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void UAgrarianMvpFrontendWidget::HandleFemaleCharacterClicked()
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{
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PlayUiSound(UiSelectionSound);
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SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype::YoungAdultFemale);
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}
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@@ -7,6 +7,7 @@
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#include "AgrarianMvpFrontendWidget.generated.h"
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class UButton;
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class USoundBase;
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class UTextBlock;
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class UVerticalBox;
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@@ -57,6 +58,18 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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bool bUseHighContrast = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiConfirmSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiBackSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiSelectionSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiSaveQuitSound;
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen);
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@@ -90,6 +103,7 @@ private:
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void RebuildFrontendTree();
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UTextBlock* AddText(UVerticalBox* Parent, const FText& Text, int32 FontSize, bool bBold, const FLinearColor& Color, float BottomPadding);
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UButton* AddButton(UVerticalBox* Parent, const FText& Text, const FLinearColor& NormalColor, const FLinearColor& HoveredColor, float BottomPadding);
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void PlayUiSound(USoundBase* Sound) const;
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UFUNCTION()
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void FocusPrimaryButton();
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