Add survival death state
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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def require(path: Path, snippet: str) -> None:
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text = path.read_text(encoding="utf-8")
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if snippet not in text:
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raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}")
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def main() -> None:
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types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h"
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survival_h = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h"
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survival_cpp = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp"
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hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
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controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp"
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roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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require(types, "bool bIsDead = false;")
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require(types, "FName LastDeathReason = NAME_None;")
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require(survival_h, "bool IsDead() const;")
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require(survival_h, "void MarkDead(FName Reason);")
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require(survival_h, "void Revive(float HealthAmount = 100.0f);")
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require(survival_h, "void UpdateDeathState();")
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require(survival_cpp, "return !Survival.bIsDead && Survival.Health > 0.0f;")
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require(survival_cpp, "bool UAgrarianSurvivalComponent::IsDead() const")
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require(survival_cpp, "void UAgrarianSurvivalComponent::MarkDead")
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require(survival_cpp, "void UAgrarianSurvivalComponent::Revive")
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require(survival_cpp, "void UAgrarianSurvivalComponent::UpdateDeathState")
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require(survival_cpp, "Survival.LastDeathReason = FName(TEXT(\"health_depleted\"));")
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require(controller, "Survival.bIsDead ? TEXT(\"DEAD\") : TEXT(\"ALIVE\")")
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require(controller, "SurvivalComponent->Revive(100.0f);")
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require(hud, "State DEAD")
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require(hud, "State: %s")
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require(roadmap, "[x] Add death state.")
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print("PASS: death state is present.")
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if __name__ == "__main__":
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main()
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