Add survival death state
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@@ -362,6 +362,12 @@ struct FAgrarianSurvivalSnapshot
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Survival")
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float SicknessSeverity = 0.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Survival")
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bool bIsDead = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Survival")
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FName LastDeathReason = NAME_None;
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};
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USTRUCT(BlueprintType)
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