Add MVP audio mix settings

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2026-05-19 12:38:43 -07:00
parent d0ad64418d
commit d36481e2d9
4 changed files with 117 additions and 1 deletions
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- [x] Add weather sounds. Formalized the existing placed weather audio controller as the MVP weather-sound path, documenting rain, wind, storm, clear ambient, and biome loop slots plus verification that weather playback follows replicated weather state, provider wind speed, and day/night state while remaining silent until assets are assigned.
- [x] Add wildlife sounds. Added spatialized wildlife audio hooks with assignable idle, flee/chase, death, and harvest sound slots plus server-triggered multicast playback from authoritative wildlife state changes and harvest events.
- [x] Add UI sounds. Added optional 2D confirm, back, selection, and save/quit sound hooks to the MVP frontend widget, with keyboard and mouse actions sharing the same feedback path while remaining silent until UI audio assets are assigned.
- [ ] Add mix settings.
- [x] Add mix settings. Added MVP audio mix settings for master, ambient, weather, foley, fire, wildlife, and UI buses with conservative investor-build defaults and documentation for future SoundClass/MetaSound replacement.
- [ ] Add volume sliders.
## 0.1.Q MVP QA Gates
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[/Script/AgrarianGame.AgrarianAudioMixSettings]
MasterVolume=1.0
AmbientVolume=0.70
WeatherVolume=0.75
FoleyVolume=0.80
FireVolume=0.85
WildlifeVolume=0.70
UiVolume=0.65
[AgrarianAudioMix.Buses]
Master=Global output gain for all client-side audio.
Ambient=Biome beds, distant coastal texture, day/night insects, and non-weather environmental loops.
Weather=Rain, wind, storm, and future thunder layers.
Foley=Footsteps, gathering, item handling, crafting, and other player/object touch sounds.
Fire=Campfire loops, ignition, extinguish, suppression, and future large-fire layers.
Wildlife=Wildlife idle, flee, death, harvest, and future animal calls.
Ui=Frontend, pause, selection, confirmation, warning, and save/quit feedback.
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# MVP Audio Mix Settings
The MVP audio mix is defined in `Config/AgrarianAudioMixSettings.ini`. These
values are client presentation defaults and do not affect dedicated server
authority.
## Buses
- Master: global output gain.
- Ambient: biome beds, distant coastal texture, day/night insects, and
non-weather environmental loops.
- Weather: rain, wind, storm, and future thunder layers.
- Foley: footsteps, gathering, item handling, crafting, and other player/object
touch sounds.
- Fire: campfire loops, ignition, extinguish, suppression, and future large-fire
layers.
- Wildlife: wildlife idle, flee, death, harvest, and future animal calls.
- UI: frontend, pause, selection, confirmation, warning, and save/quit feedback.
## Defaults
The defaults are intentionally conservative so investor builds do not overwhelm
dialogue, screen-share audio, or remote desktop sessions:
- Master: `1.0`
- Ambient: `0.70`
- Weather: `0.75`
- Foley: `0.80`
- Fire: `0.85`
- Wildlife: `0.70`
- UI: `0.65`
Final MetaSound/SoundClass work can replace these simple config defaults later,
but the bus names should remain stable so settings and QA notes do not churn.
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#!/usr/bin/env python3
"""Verify MVP audio mix buses and defaults are defined."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
CONFIG = ROOT / "Config" / "AgrarianAudioMixSettings.ini"
DOC = ROOT / "Docs" / "Audio" / "MixSettings.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
BUS_KEYS = [
"MasterVolume",
"AmbientVolume",
"WeatherVolume",
"FoleyVolume",
"FireVolume",
"WildlifeVolume",
"UiVolume",
]
BUS_NAMES = [
"Master",
"Ambient",
"Weather",
"Foley",
"Fire",
"Wildlife",
"UI",
]
def main() -> None:
config = CONFIG.read_text(encoding="utf-8")
doc = DOC.read_text(encoding="utf-8")
roadmap = ROADMAP.read_text(encoding="utf-8")
missing = []
for key in BUS_KEYS:
if key not in config:
missing.append(f"config missing {key}")
for name in BUS_NAMES:
if f"- {name}:" not in doc:
missing.append(f"mix settings doc missing bus {name}")
for token in [
"client presentation defaults",
"investor builds",
"MetaSound/SoundClass",
]:
if token not in doc:
missing.append(f"mix settings doc missing {token!r}")
if "[x] Add mix settings." not in roadmap:
missing.append("roadmap item is not checked off")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: MVP audio mix settings are defined.")
if __name__ == "__main__":
main()