Improve investor visual recovery pass

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2026-05-19 18:03:15 -07:00
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# MVP Character Proxies
The 0.1.O investor visual pass introduces first playable character proxies for
the startup character selection flow. These are not final production humans;
they are practical, human-scale stand-ins that remove the single default dummy
presentation while the final realistic character art pipeline is still pending.
The current investor build uses MVP character proxies, not final production humans.
## Current Proxies
Selection currently supports:
- Young adult male:
`/Game/Characters/Mannequins/Meshes/SKM_Manny_Simple`
- Young adult female:
`/Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple`
- Male workwear material:
`/Game/Agrarian/Characters/Materials/M_AGR_CharacterProxy_Workwear_Male`
- Female workwear material:
`/Game/Agrarian/Characters/Materials/M_AGR_CharacterProxy_Workwear_Female`
- `SKM_Manny_Simple` as the young adult male base.
- `SKM_Quinn_Simple` as the young adult female base.
The materials use muted earth-tone workwear colors so the character reads as an
Agrarian survivor/pioneer proxy instead of an untouched template dummy.
Agrarian applies project-owned workwear materials and runtime presentation
layers for torso clothing, backpack, bedroll, and boots. These layers are meant
to move the build away from untouched Unreal template dummies while still
remaining honest prototype art.
## Runtime Flow
Visual direction:
The MVP frontend stores the selected young-adult archetype. When the loading
segment closes, it issues `AgrarianSelectCharacter male` or
`AgrarianSelectCharacter female`. The player controller records the selected
proxy and applies the matching mesh/material to the possessed Agrarian player
character.
- realistic near-future frontier survival;
- practical modern workwear;
- post-collapse scarcity without apocalypse-warrior exaggeration;
- settlement-builder tone;
- a few archetypes that can later respond to age, health, injury, nutrition,
and long-term physical condition.
The character asset folder is always cooked for investor builds so both proxy
materials remain available in packaged clients.
## Replacement Path
Final character work should replace these proxies with grounded realistic human
assets, production clothing, age/condition variation, and replication/persistence
of visual state. The current C++ selection path is intentionally simple so final
assets can slot into the same male/female archetype switch without reworking the
menu flow.
Final character work should replace these proxies with original or properly
licensed free character bases before public testing.