Improve investor visual recovery pass
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@@ -7,8 +7,6 @@
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#include "AgrarianMvpFrontendWidget.generated.h"
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class UButton;
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class USlider;
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class USoundBase;
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class UTextBlock;
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class UVerticalBox;
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@@ -59,36 +57,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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bool bUseHighContrast = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiConfirmSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiBackSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiSelectionSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio")
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TObjectPtr<USoundBase> UiSaveQuitSound;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
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float MasterVolume = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
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float AmbientVolume = 0.70f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
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float WeatherVolume = 0.75f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
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float EffectsVolume = 0.80f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
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float WildlifeVolume = 0.70f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI|Audio", meta = (ClampMin = "0", ClampMax = "1"))
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float UiVolume = 0.65f;
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen);
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@@ -122,26 +90,6 @@ private:
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void RebuildFrontendTree();
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UTextBlock* AddText(UVerticalBox* Parent, const FText& Text, int32 FontSize, bool bBold, const FLinearColor& Color, float BottomPadding);
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UButton* AddButton(UVerticalBox* Parent, const FText& Text, const FLinearColor& NormalColor, const FLinearColor& HoveredColor, float BottomPadding);
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void PlayUiSound(USoundBase* Sound) const;
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USlider* AddVolumeSlider(UVerticalBox* Parent, const FText& Label, float Value, float BottomPadding);
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UFUNCTION()
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void HandleMasterVolumeChanged(float Value);
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UFUNCTION()
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void HandleAmbientVolumeChanged(float Value);
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UFUNCTION()
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void HandleWeatherVolumeChanged(float Value);
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UFUNCTION()
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void HandleEffectsVolumeChanged(float Value);
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UFUNCTION()
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void HandleWildlifeVolumeChanged(float Value);
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UFUNCTION()
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void HandleUiVolumeChanged(float Value);
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UFUNCTION()
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void FocusPrimaryButton();
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