Add server restart shelter persistence QA gate
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@@ -204,3 +204,28 @@ Required evidence:
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This gate is server-relevant and must be rechecked after multiplayer package
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deployment.
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## Server Restart Shelter Persistence
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The server restart shelter persistence gate proves a placed primitive shelter is
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not merely a runtime actor. It must be captured into the world save, restored by
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the server on startup, and remain available for weather protection after a
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restart.
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Required evidence:
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- `AAgrarianShelterActor` owns a persistent actor component with
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`ActorTypeId = primitive_shelter`.
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- The game mode registers `primitive_shelter` with the persistence subsystem
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before loading current world state.
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- `SaveCurrentWorld` captures world actors and `LoadCurrentWorld` restores
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registered world actors.
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- Server startup uses `bLoadWorldOnServerStart`, checks `DoesSaveExist`, and
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calls `LoadCurrentWorld` without clearing existing map actors.
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- Shelter weather-protection verification remains tied to the restored shelter
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actor.
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- A release smoke run should place a shelter, save, restart the server, and
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confirm the shelter remains at the same transform.
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This gate is server-relevant and must be rechecked after the final 0.1.Q server
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package/deploy if server code or package contents changed.
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